The three PlayVerse co-founders sharing CricSocial on a New York street
PlayVerse Inc. · Our story so far

Three friends. One living-room idea. A much bigger game.

How a homemade cricket card game became a real product, then a multi-sport app, and why we are only getting started.

A living-room idea could become a multi-million-dollar business by turning a fraction of live-sports fans into players.

01 · The spark

It began where many good sports ideas do: in front of a live match.

Our living rooms became the first testing ground during the 2024 and 2025 IPL seasons. Three friends with backgrounds in finance, product and technology began turning a conviction into a game: live sport could be more interactive, more social and more playable without taking attention away from the match itself.

We love cricket. We love the tension of predicting what might happen next. But we also noticed something else: the best match nights were never just about the score. They were about being social, feeling connected and enjoying the match together.

So we built a rough card game and tested it in a small circle during live matches. Some cards rewarded cricket knowledge. Others sparked conversation. People leaned in, competed, laughed and stayed engaged with the match. The match remained the hero; our game gave everyone another reason to care about the next ball.

We knew watching was only half the fun. PlaySocial turns every match into a game you play together.
The earliest CricSocial paper card prototype
A later CricSocial card prototype
The final printed CricSocial card design
Not an overnight transformation: homemade prototype, refined version, finished product. Every line and rule was debated, tested and rebuilt.

02 · From pastime to product

From living room to real product.

In the summer of 2025, we incorporated PlayVerse Inc. We funded the work ourselves and sweated the details: game mechanics, cricket probabilities, card design, manufacturing, logistics, e-commerce, content and customer support.

In February 2026, timed for the T20 World Cup and IPL season, CricSocial stopped being a prototype and became a product customers could actually buy. We launched the manufactured 112-card game through our Shopify storefront, and an Amazon US listing followed a few months later.

What building the physical game taught us

  • We learned every function ourselves: mechanics, design, manufacturing, logistics, e-commerce, content and support.
  • We learned distribution is a different game: launch videos, street interviews, podcasts, trivia, contests and influencer outreach.
  • We saw organic validation: Femina Miss India 2024 2nd Runner-up and Miss Teen International 2019 Aayushi Dholakia, cricket journalist and actor Jamie Alter, Bollywood actor and writer Hussain Dalal, along with other cricket journalists, supported the product without a large marketing machine behind it.
  • Most importantly: the idea was translating beyond our own circle.
Aayushi Dholakia sharing CricSocial on Instagram
Jamie Alter holding CricSocial on Instagram
Early organic supporters helped a small, self-funded brand find its voice.
What we learned

Making something people enjoy is only the first contest. Winning attention, earning trust and converting that interest into a purchase is a different game altogether.

03 · The sentence that changed the roadmap

“Iska app chahiye.”

This needs to be an app.

We heard it repeatedly at CricSocial gatherings and playtests. The physical game worked beautifully when people were together. But friends and families were spread across cities, countries and time zones. Why should distance end the fun?

Taking it digital had always been in the back of our minds. Now users were asking for it.

Then came the build: sketches, Figma, rule changes, a technology partner, late-night calls and relentless testing around our day jobs. We set one hard deadline: be playable by the IPL 2026 knockouts.

An early hand-drawn sketch of the CricSocial mobile app
First app sketch: pencil, paper and a lot of questions.
PlaySocial cricket live-game interface
Live PlaySocial: the sketch turned into a playable experience.
Execution

Sketches to shelf. Cards to app. In time for IPL 2026.
Within weeks of launching CricSocial, friends could play its digital evolution from anywhere.

The beta response was overwhelmingly positive, and multiple users came back to play again. The delight was simple but powerful: distance was no longer a barrier to CricSocial.

PlaySocial in action during a live cricket match: manage cards, make decisions and react to events together.
PlaySocial cricket leaderboard standings
The leap
  • Cards proved the behavior: people wanted to participate while they watched.
  • The app removed the friction: no physical deck, no manual scoring, no need to be in the same room.
  • The opportunity expanded: one cricket card game could become a live-play platform across sports.

04 · A bigger playing field

Cricket was the start. Live sport is the canvas.

When cricket season ended, we did not pause. We quickly adapted the game for the FIFA World Cup. CricSocial evolved into PlaySocial: one app foundation built to switch between cricket, football/soccer and tennis.

That flexibility was intentional. We wanted to test the same core behavior across sports and audiences: can a live match become more social, strategic and participatory without pulling attention away from the action?

Friends experiencing CricSocial around a live cricket match and PlaySocial digitally
One vision, two ways to play: together around the match, or together through PlaySocial.

CricSocial · Physical

A multiplayer card game for people watching a T20 match together. It blends prediction and game strategy with prompts that encourage conversation in the room.

PlaySocial · Digital

The core experience online, so friends can play remotely. Players score live events, read the match, discard cards and draw new ones across multiple sports.

One important distinction: neither product is fantasy sports. Players are not building athlete rosters. They hold event cards and make live decisions based on their reading of the match.

05 · A path to monetization

Change how fans watch.

IPL: Dekho hi nahi. Khelo bhi.Don’t just watch it. Play it.

PlaySocial is the game fans open while the real game is on.

  • A massive audience already exists. The ICC describes cricket as having more than two billion fans globally; its commercial materials have estimated a global cricket audience of roughly 2.5 billion.
  • T20 creates concentrated attention. During the 2026 Men’s T20 World Cup, the India-England semi-final reached more than 320 million viewers across TV and digital in India, while the final peaked at 72.5 million concurrent digital viewers.
  • Our planning case is deliberately narrower. We model 500 million engaged T20 viewers globally, roughly one quarter of the conservative 2+ billion cricket fan-base anchor. This is a PlayVerse planning assumption, not a claimed industry statistic.
  • At only 1% adoption: 500M engaged viewers → 5M annual PlaySocial players.
  • At only 5% paid conversion: 5M players → 250K Pro subscribers.
  • At a ~$20 blended annual subscription: subscription revenue alone approaches $5M annually.
Monetization options worth testing

The model does not need to be decided today. First build the habit and user base; then test which form of payment creates the least friction.

Pay per game / league

Free for 2 players. For larger leagues, charge a small one-off fee — for example $0.99 / ₹199 for up to 5 players, with higher tiers for larger groups and discounted game packs.

Pro subscription

An optional annual plan for power users, potentially around $20/year, but only if premium features deliver enough value beyond trophies and collectibles.

Ads & sponsorship

Non-intrusive advertising, branded challenges or tournament sponsorships could monetize scale without putting the core game behind a paywall.

Pooling — where permitted

In markets such as the U.S. or U.K., explore compliant pooled-entry or prize formats as a separate future track, subject to applicable gaming and gambling rules.

Founder hypothesis: micro-payments may ultimately be the easier conversion path — get people hooked on playing together, then ask for “chump change” when they want a bigger league.

500MPlanning estimate of engaged T20 audience
1%Illustrative share that plays PlaySocial
5%Illustrative player-to-Pro conversion
~$5MIllustrative annual subscription revenue

Free builds the network. Pro monetizes the habit.

  • Free: core match play and the social experience remain accessible.
  • Pro: premium status effects, richer Trophy Cabinet presentation, exclusive reactions and cosmetics, deeper history/statistics and tournament collectibles.
  • No pay-to-win: subscription enhances identity and engagement, not competitive advantage.
  • Upside beyond subscription: sponsorships, advertising, branded tournaments, digital cosmetics and physical CricSocial sales.
  • Pricing can travel: regional pricing can keep Pro accessible in cricket-first markets while supporting higher price points in North America and Western Europe.
A small share can build a big business.And cricket is only the first sport.

Market references: ICC global audience / fan-base statements and ICC Men’s T20 World Cup 2026 viewership releases; RevenueCat State of Subscription Apps 2026. The 500M audience, 1% adoption, 5% paid conversion and ~$20 blended annual price are PlayVerse planning assumptions, not third-party forecasts.

06 · The honest scorecard & why we are sharing this

Built with conviction. Ready to scale smarter.

We have turned a living-room idea into a manufactured product, an Amazon listing and a working multi-sport app. We are now building the next version of PlaySocial — gamifying the experience to make live sport even more social, interactive and habit-forming.

What we are building now

From a working app to a deeper social game.

The app exists today. The next version layers in progression, powers and faster social interaction — designed to give players more reasons to engage during a match and come back for the next one.

  • Progression: Cap Credits, status levels and collectible badges reward continued play.
  • Impact Powers: finite, visible powers add strategy without becoming pay-to-win.
PlaySocial profile concept showing Cap progression, Impact Card Power and badge collection
Next-version profile: progression, Impact Powers and badges.
CricSocial social engagement and physical game
Built for the reason it started: making live sport more social, interactive and fun with friends.
PlayVerse Inc. · CricSocial™ and PlaySocial · Story updated September 2026